
The Thin Hex Line
Alpha Hunters
What is an Alpha Hunter?
Alpha Hunters are a natural phenomenon. They are fledgling hunters who were broken during the final exam. These hunters managed to survive but were empty shells of the people they used to be. It is said they are vengeful beasts with no will to live or die who can only experience the sick joy of death as they inflict pain and suffering.
Alpha Hunters are especially wild and rabid. They lack ambition and a sense of purpose making them easy to be controlled. Part of their rehabilitation consists of further training or rather brainwashing, to assure they follow the orders of their superiors within the Order of the Hunters. This does not mean they are mindless. They are simply trained to keep their mouths shut unless spoken to. Their opinions do not matter. Their desires are null. They are not even considered humans! Instead, Alpha Hunters are simply that. Alpha Hunters. They are usually referred to as “it”, opting to keep them dehumanized. Branded with a screaming, demonic skull upon the right arm. This is a branding that must be visible at all times, either by skin or by a patch worn on their clothing.
With no sense of purpose and no true fear of death, Alpha Hunters are used as elite soldiers and sent into the field as pairs. They must learn all primary languages spoken. This is, unfortunately, as far as Alpha's education gets. They are given no other options to better themselves, nor the time to do it. Working alphas are often stuck behind enemy lines where they are assigned territories ranging from 50 square miles to 200 square miles. Smaller territories are often assigned to solo Alphas to ease the stress. Alphas are in charge of maintaining contact with the enemy at all times by way of spying and scouting. Most of their time is spent patrolling their territory and reporting happenings to a commanding officer by radio. They are in charge of providing their own shelter and often times their own food. They are permitted to trips to the nearest outpost to resupply equipment but usually stay within their territory.
Alpha Hunters do not only have to worry about the threat of enemy soldiers but other Alpha Hunters. Since Alphas can only make money by taking on missions, they often intrude into other territories to steal missions, or to even expand what they had been given. These missions are not always related to military excursions. Those who not only have the means of finding and contacting an alpha hunter but have the money to afford to hire one may contract alphas for jobs. These almost always black market deals for assassinations, sabotage, terrorism, human/animal trafficking, poaching, couriers, and, though not limited to, torture.
Alpha Hunters are prideful, even arrogant. They not only think, but know that they are better than anyone who is not an Alpha Hunter. They are the greatest survivors and fighters and come with an unbridled rage that must be taken out frequently. Despite this, they have a sense of brotherhood and a series of “unspoken” rules. Alpha Hunters value the lives of each other above all else and, even though they could, often avoid killing each other. They are almost always in a pair; lone Alphas have lost their partners and this loss leaves a hole that cannot simply be filled by a replacement.
This does not mean Alphas do not fight one another. In fact, it is considered a bad idea to have Alphas gathered together. They often start fighting matches with one another simply because one looked at another funny. They are territorial and dominant. They will fight other Alphas that enter their territory no matter the excuse. Their belief that they are better than those around them also lands them in fights for dominance.
In private, Alpha Hunters are the most elite soldiers. They are highly sought after for their skills in the field and for their undying loyalty. Alpha Hunters are auctioned off as tools, bought, and sold to the highest bidder. The idea of being a tool leaves Alpha Hunters with little to desire. They follow their commander, whomever it may be and do as their told. If an Alpha is kept happy enough, their loyalty is well earned, otherwise, they would turncoat at a moment's notice for something better. Still, this moment of betrayal is rare. Alpha Hunters are kept in an abusive relationship with their owners, constantly reminded of their rightful place. The idea that there is nothing better and such is life keeps Alpha Hunters in line.
Taking Care of an Alpha Hunter
Injuries for Alphas are simply part of their life. They often pull daring stunts and go through hell repeatedly, landing them with injuries from little cuts to broken bones, and sucking chest wounds. Lacking a healthy fear of death puts Alphas staring the reaper in the eye at all times. Minor wounds are left to the Alpha to treat. While wounds requiring any form of surgery usually land with synthetic replacements. This cuts down the recovery time significantly, allowing the Alpha Hunter to return to work immediately.
Injuries that keep an Alpha Hunter from working for too long and are unable to be replaced due to a lack of parts, or funding, an alpha hunter may be put down to avoid a loss of money, and territory.
Under the belief that Alpha Hunters do not feel pain, doctors are permitted to ration pain killers and anesthesia when treating an Alpha.
Disciplining an Alpha Hunter
Alpha Hunters do not often disobey, or rebel. They are conditioned to their miserable lives used as weapons and tools. When their humanity shows face, Alpha Hunters are considered dangerous fugitives that must be captured or killed at all costs. Fear of a rebel Alpha can be stifled with control mechanisms; a motor control implant, or explosive implant.
Capturing an Alpha Hunter requires specialized tools. Machines are the best option, but not the only option. Extremely high voltage is the most useful tool one could employ against an Alpha Hunter, cybernetic, synthetic, or organic. Even organic Alphas require an unusually high voltage to bring them down and any less so would serve to insight untamed rage. When one is sufficiently grounded, the struggle is still not done. They will resist and fight until death, or freedom. A captured Alpha must be tied up in special bindings. Heavy-duty leather is sufficient enough for organic Alphas, but steel, titanium, or other high-grade alloys must be utilized for the others. The bindings consist primarily of a set of arm sheaths.
As one single unit, these sheaths pull the biceps close together over the shoulder blades. It is tight enough when the shoulders pop, but not dislocate. The same tightness is required just beneath the elbows, and once more at the wrists.
A muzzle is recommended, either fully sealed around the nose and mouth, or with barred openings to allow for ease of force-feeding in the case of self-starvation.
Optionally, one can employ leg sheaths, which bind the thighs, shins, and ankles together much in the same fashion as the arms. These leg sheaths are recommended while transporting an Alpha Hunter.
Once in a cell and bound to the floor, or wall, the bindings for the legs may be removed.
Remember, an Alpha Hunter is a weapon. Any allowance of mobility can help an Alpha Hunter get free and a loose Alpha Hunter is a fatal mistake.
Burial
Alpha Hunters are not buried. Their bodies are often left where they dropped. Sometimes they are moved to piles to be discarded of. Depending on the time of death and on hand, an Alpha Hunter may even be saved from death, preventing the need for a burial.